"From every corner of our domain, we rise as one. Our collective strength honors the will of our overlord."
Viewer Discretion: This is a work of fiction. The following content may depict characters with intense abilities and storylines that some viewers and readers may find unsettling. Any resemblance to actual persons, living or dead, or to real events, locales, or organizations, is purely coincidental. The characters, events, and scenarios depicted in this work are the product of the author's imagination and are not intended to represent any real-life individuals or situations.
In the dark underbelly of Port Sunrise, where the sun never fully rises, the organization’s fortress stands as an impenetrable bastion of power and fear. This fortress is not merely a building; it is a labyrinthine stronghold, where shadows move with purpose, and every corner whispers of danger. It is here that the Floor Guardians, the original and most feared members of the organization, reign supreme.
Each Floor Guardian is a legend in their own right, assigned to one of the twelve floors of the fortress. These floors are not just levels of a building—they are domains, each reflecting the twisted mind and terrifying power of its master. To the outside world, the Guardians are myth, the boogeymen spoken of in hushed tones. But within the fortress, they are the law, the executioners who answer only to Jeff, the supreme leader.
The first floor is a blood-soaked battleground, where the Guardian revels in combat, their sheer physical might unmatched. They are the gatekeeper, the first and often the last challenge an intruder will face. The walls echo with the screams of those who dared to set foot here, their fate sealed the moment they crossed the threshold.
The second floor is a chamber of illusions, where the Guardian weaves nightmares that prey on the mind. Here, reality bends and twists, and fear becomes the ultimate weapon. Those who survive the first floor find themselves lost in a maze of terror, their own mind betraying them at every turn.
As one ascends, the floors grow more perilous, each Guardian more terrifying than the last. The fifth floor is a domain of poison, where the very air is toxic, and the Guardian is a master of venoms and toxins. The seventh floor is a silent graveyard, where the dead serve as the Guardian’s army, their souls bound to the fortress for eternity. The tenth floor is a frozen wasteland, where the Guardian commands the cold itself, freezing the blood of any who dare challenge them.
The eleventh and twelfth floors are the most feared, for it is here that the Guardians who delight in pure, unfiltered cruelty reside. These floors are soaked in the despair of those who have tried and failed to reach the throne room. Their Guardians take pleasure in breaking the will of their victims, savoring every moment of agony they inflict.
The Floor Guardians’ personalities vary—some are cruel and sadistic, others cold and calculating—but they all share one unbreakable resolve: to eliminate or capture any intruder before they reach Jeff's throne room. No one has ever succeeded in passing through all twelve floors; those who have tried are now nothing more than stories told to frighten the weak.
The fortress itself is alive with the malevolent presence of the Guardians, each floor a testament to their power and dominance. For the foolish and the brave who seek to challenge them, there is only one certainty: the deeper you go, the darker the nightmare becomes.
Yasha Shirayuki is a fearsome unit of warriors clad in traditional Eastern armor. The truth behind these warriors is unsettling: they are rumored to be lifeless puppets. Despite their inanimate nature, these puppets are notorious for their brutal effectiveness in combat and their commanding presence.
The true terror of the Yasha Shirayuki is a woman dressed in a traditional Japanese kimono, known only to a few. She has six golden arms on her back, each one a mark of her dark power. Those who have glimpsed her report that she can shift her consciousness between the puppets, making them operate either independently or under her direct control.
Among the puppets, one is known for an ability called "Twelve Passages of Heaven and Earth." This puppet must die twelve times to be fully destroyed. Each death increases its strength and abilities, making it progressively more formidable with each demise.
Another puppet wields a traditional Japanese biwa, with an ability called "Tales of Heike." Every time she plucks a string, she teleports enemies over short distances, causing disorientation. Once she completes a full composition, she triggers an "Instant Death" spell that causes the hearts of those who hear it to explode.
Yet another puppet is equipped with a power known as "Bellerophon." This ability summons a winged horse accompanied by a cavalry, causing a devastating stampede that devastates everything in its path. After the stampede, the winged horse remains and continues to fight, charging with a lance that can pierce through the toughest metal, ensuring that nothing stands in its way.
The eerie presence of the Yasha Shirayuki is a constant reminder of the horror that lies behind their mechanical masks, their terrifying abilities weaving a tapestry of dread and despair on the battlefield.
Eves are a diverse group of individuals who unite under Jeff's leadership. They are known for their exceptional skills in various fields, including combat, politics, and manipulation, making them a unique and multifaceted unit. Despite their reputation as misfits, each member excels in their own domain, contributing to the group's overall effectiveness. Some Eves thrive in life-and-death battles, while others are adept strategists and schemers.
The Eves are a blend of different races, including oceanids, demons, dragonoids, vampires, humans, and witches. Unlike the Yasha Shirayuki's cohesive puppet unit, the Eves' strength lies in their individuality. They lack natural coordination but can be united under a commanding presence within their ranks when necessary for greater achievements.
Their abilities are a direct reflection of their personalities and often embody their personal desires and traits. Notable abilities among the Eves include:
"Crimson Weave": One member traps her enemies in a blood prison within an alternate reality. In this realm, they stand in a pool of blood where death does not exist, allowing for endless sword fights. This ability was developed because she wished to prolong her battles, as her enemies often perished too quickly.
"The Fable": Another member begins her attacks with the phrase "Once upon a time..." as if narrating a dark story. This summons a sinister monster based on urban legends, such as Slenderman or the Slit-Mouth Woman. The ability was created to impose dark lessons on her enemies.
Scheming Ability: One Eve excels not through supernatural powers but through acute strategic deduction. He can foresee how events will unfold based on the conditions he sets, making him a formidable planner and strategist.
In addition to their combat and strategic roles, some members of the Eves enjoy blending into crowds on what they call “incognito trips,” where they blend into society unnoticed. This further highlights their versatility and ability to adapt to various situations.
Dobbers are an elite all-female assassin unit, often referred to as the "watchdogs." Operating in the shadows, they excel at moving unseen and striking with ruthless efficiency. Their skills are not confined to the darkness; they are equally effective in broad daylight, making them a formidable presence at any time.
Known for their flawless coordination, synchronization, and intelligence gathering, the Dobbers function with a high degree of autonomy, reporting directly to you. They conduct thorough research on their targets and surroundings, ensuring that every action is deliberate and every outcome is precise.
While they may not possess the sheer strength of other groups, the Dobbers have achieved far more and are deeply feared in the underground world. Their reputation for eliminating threats swiftly and silently has earned them a place of notoriety, making them a unique and invaluable asset in navigating and controlling the shadows.
Their training emphasizes versatility and ingenuity rather than reliance on conventional weaponry. Though they are capable of using weapons, their true strength lies in their ability to handle situations with stealth, agility, and lethal skills. The Dobbers neutralize threats with astounding speed, often before their targets even have a chance to react.
Functioning as a covert arm of your operations, the Dobbers report directly to you, carrying out their duties with a level of discretion and efficiency that sets them apart from traditional forces. Their actions are driven by a personal commitment to their mission, making them a unique and invaluable asset in maintaining control and influence.